Doug Davison and I have been working with BackerKit to transfer all of the backer data to a new BackerKit account. The current thinking is that all of the backers will be reset to a single pledge level and their contributions will be added as a credit to that account. The backers will then be able to select their rewards from a number of add-ons. Those add-ons will include Fantasy Grounds licenses, as well as a wide selection of the most popular Fantasy Grounds rulesets and assets. There is a significant intersection of backers who are already Fantasy Grounds users and this will provide a good opportunity to enhance your experience.

Not sure how you’d like to handle the transition? We don’t believe, at this time, that we’ll be required to enforce an arbitrary closing date and you’ll be able to take your time making your decisions.

Given their popularity, it’s likely that a number of you may chose to include the D&D 5e assets as part of your rewards. Those assets, as well as other licenses, still require SmiteWorks to pay royalties to the property holders. I mention this only as an example of commitment that Doug and SmiteWorks have for satisfying and welcoming both new and existing users.

The current version of Tabletop Connect will remain available and the on-line connectivity should continue to function through June 2017.

My first official day with SmiteWorks was on Friday. We discussed the KickStarter some then and have been working out some details this week. We are still finalizing some things before we start announcing it to backers. In addition, we have already had great discussions on how to move forward within Fantasy Grounds.

I took the team through a guided tour of Tabletop Connect and they had as much fun pushing minis around as I know all of you have.

This is going to be quite an adventure.

I am pleased to announce that Tabletop Connect has been acquired by SmiteWorks USA, LLC, the developer of the industry leading Fantasy Grounds virtual tabletop. As part of this acquisition I will be joining the SmiteWorks team to accelerate the port of Fantasy Grounds to the Unity platform.

Doug Davison, President and Co-Owner of SmiteWorks added, “We have a distinct vision of what virtual tabletops can and should look like over the coming years and how Smiteworks can accomplish those things with Fantasy Grounds. For that reason, we began porting the core engine for Fantasy Grounds to Unity so that we could streamline and enhance the experience for players and GM’s alike and distribute it more easily across all platforms. We’ve been following the progress of Tabletop Connect since it launched on Kickstarter and we’ve been very impressed with what Carl has been able to produce as a one-man operation. He shares the same vision we do on many areas and brings a unique level of talent, passion and creativity that is very hard to find. After some great one-on-one discussions, we believe that together we can do more than we could working separately. Work has been progressing on the Unity rebuild for the last year and I am genuinely excited about how the addition of Carl to the team will allow us to speed up the completion of this project and provide additional enhancements to the resulting product.”

During the development of Tabletop Connect your feedback and support have been invaluable. This is a unique opportunity to contribute to the next generation of virtual tabletops and to deliver the experience that you deserve.

As a backer of Tabletop Connect, you should soon receive the details of the realignment to Fantasy Grounds and your options during this transition.

Sincerely, thanks again for all of your support and I look forward to you joining me on this exciting new adventure!

keep statues

Fixes and additions

  • FIXED: Grid snap.
  • FIXED: Extended map view grid.
  • FIXED: Updating map sheet.
  • NEW: Added Fantasy Village Keep statues.

A few bug fixes. The grid snap should now be working as expected in all axes. The map view grid has been extended. This will help moving objects laterally when the camera is at oblique angles. Also fixed is the updating of the map sheet.

New statue assets have been added to the Fantasy Village Keep tileset.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • NEW: Added Outdoor Cavern tileset assets.
  • NEW: Add Fantasy Village Keep tileset assets.

clipped floors

I’ve been working on clipped floors. This new feature will create floor tiles that match the shape of the spline when adding floors to a map. The work is roughly 75% with most of the subdivision and triangulation working. This one of the last big features that will be introduced for the v0.5 milestone.

For a little more than week the temperatures in Los Angeles have been peaking in the low to mid 90s, Living in a pre-war building with no air conditioning, the heat wave has had an noticeable impact on my ability to do necessary things like math, so it’s been a little slow going this week. In the meantime, as a reward for you patience, I’ve added a few more tileset assets.

new cavern assets

In the Outdoor Cavern tileset, I’ve added some gems and rocks with gems, as well as, some small mushroom clusters.

new keep assets

In the Fantasy Village Keep tileset, I’ve added a double arch wall and three pillars.

There are a couple of outstanding bugs that need to be addressed, including the y-axis grid snap and updating map sheets during map editing sessions.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

cavern assets

shrub assets

Fixes and additions

  • FIX: Session rooms use GUID for internal id.
  • FIX: GM quitting a session removes session data from players.
  • FIX: Chat traps keyboard input.
  • NEW: Added Outdoor Cavern tileset.
  • NEW: Added Outdoor Forest plant assets.

Session “rooms” are now use a GUID for internal id. While this will allow different sessions to have the same campaign name, it prevents GMs from being locked out of a campaign when disconnecting.

Input in the chat window is trapped in the map view to prevent triggering short-cut actions.

Also, new outdoor assets have been added: the beginning of a cavern set and some plants/shrubs have been added to the forest tileset.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

keep corpses

Fixes and additions

  • FIX: Destroying floor splines after floor additions.
  • NEW: Added corpse and blood splatter props to Fantasy Village Keep tileset.

I’ve managed to keep my latest in-progress code isolated, so I can release another build with some additional assets without jeopardizing the code base. In this build, you’ll find several soldier corpses and blood splatters in the Fantasy Village Keep tileset.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

spiral stairs

Fixes and additions

  • FIX: Added exception handling for loading character sheets.
  • FIX: Added null checks for silhouette mesh renderer and mesh filter.
  • FIX: Fixed grid snapping on y-axis.
  • NEW: Added 90 degree stair turn to Dungeon Gray Brick tileset.

This build should fix loading v0.491 maps that contain silhouette minis. I also notice that grid snapping also moved the pivot point to the construction plane, regardless of the position of the objects. This should be fixed now.

Added in this build is a 90 degree turn stair. I don’t recommend using this in any complex builds yet, but it is my new test case for moving miniatures.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Loaded map sheets are properly set to notebook.
  • FIX: Fixed loading embedded images or adding new images on sheets.

This is a quick fix for v0.491. Maps loaded will now have their sheets properly added to the notebook for access.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Changing sheet size preserves tabs and background image.
  • FIX: Tabs are shown in sheet view mode.
  • FIX: Large numbers of sheet elements can be SHIFT cloned.
  • FIX: Sheet previews are rendered at activation.
  • NEW: Added UIRenderableObject pool to cache sheet elements.
  • NEW: Active sheets draw elements from the pool. Inactive sheets return elements to the pool.
  • NEW: Added rendering queue to sheet rendering manager.
  • NEW: Macro dependencies are stored at macro modification.
  • NEW: Added round table to Fantasy Village tavern.

round table

The latest daily build is finally available. I’d like to thank user Phoxounet again for pointing out some of the issues with the character sheets. Most notable in this build is the ability to SHIFT-copy any number of elements on a sheet. I haven’t tested copying more than 256 elements at a time, but that feels like a sufficient test number. There were some issues with tabs that have also been resolved. Tabs are preserved when changing the dimensions of a page and they are visible in sheet view mode (double-click on the sheet).

Changing the character sheet has been tested and validated over the network. Any changes to the sheet, including moving or removing elements are reflected across the network.

To thank everyone for their patience, I’ve added a round table to the Fantasy Village Tavern tileset.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com