v0.235

  • FIX: Shader update. Framerate in GMs map view increased 2x.

Shader and lighting update that roughly doubles the framerate and provides better visual fidelity.

red inn new shader wide shot

New shader: 45 fps

red inn old shader wide shot

Old shader: 19 fps

red inn new shader close shot

New shader: 42 fps

red inn old shader close shot

Old shader: 21 fps

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

(Special thanks to Gherrion Lonestrider for the sample map.)

 

v0.234

  • FIX: Checkbox save/load show box state.
  • FIX: Doors are properly parented to walls. Should address save/load and orphaned doors.
  • FIX: Fixed dungeon brick wall variation with bookshelfs.
  • FIX: Fixed alternate doors for brick walls.
  • FIX: Modified light settings to increases framerate.
  • FIX: Adding decor to walls is less “sensitive.”
  • NEW: Add decor offsets by wall type.

alternate doors

As noted above, a dungeon brick wall variation and two of the alternate dungeons doors have been fixed. It is possible that you may see these appear in existing maps. In previous builds, these would have looked like plain walls and doorways.

curtains

Also, an additional offset for decor has been added per wall type. This will generally prevent decor from intersecting with walls. You may see some “floating” decor. These issues will get sorted out.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

A new daily build is available.

v0.231 (March 25, 2015)
Fixes and additions
FIX: Stair objects are selectable.
FIX: Material fix for blacksmith wall caps.
NEW: Initial work for moving props and floors on the y-axis (not reliable).

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

In order to get fixes and features out to backers sooner, I’m introducing the “daily build.” This is a build that is updated frequently, but contains features that may not be complete. Although it’s called the daily build, there is no guarantee that there will be a new build everyday. Notices that a new daily build is available will not be sent directly to Kickstarter backers or BackerKit pre-orders. You will be able to find update announcements here, in the forums, at the Google+ community, on the Twitter feed, or on the Facebook page. Backers will still be notified of new stable builds.

In this build (v0.23)

FIX: Individual updated wall variations are saved/loaded with map file.
FIX: Sheet min/max values are being loaded with sheet.
FIX: Background map offsets are saved/loaded with map.

map edit options v0.23
NEW: Added axis constraints for props and floors in map editor.

In the map editor you will see three axis constraints. These constrain movement and rotation of props and floors. Toggle the axes by pressing the corresponding key (x, y, or z) when moving or rotating a prop or floor. Movement is currently constrained along the world axes. Rotation is currently constrained on the local axes. Toggling off the z-axis when moving props will prevent them from “popping up” to be on top of other props or floor tiles. Independent movement on the y-axis (up and down) is not supported.

NEW: Added options to map editor: walls ignore stairs, floors affect props, and stack floors.

Use these checkboxes to turn off features of the map editor.

  • Walls ignore stairs – When adding or editing walls on a map, set this to have the walls ignore stairs.
  • Floor affect props – When set, adding floors under props will cause the props to be raised to rest on the new floors. Conversely, deleting floors will lower the props.
  • Stack floors – When set, adding or moving floors will cause them to stack on top of existing floors.

The links to download the daily builds are available in the latest Kickstarter update. If you pre-ordered through BackerKit, you should have received an e-mail with the links. The location of the daily build does not change and the same link should be used for future daily builds.

While there are some significant structural changes, this build is mostly for bug fixes. Primarily, it addresses an issue wherein custom minis were not being loaded with maps. With this version, all new maps will save and load minis normally. For older maps, custom minis will be loaded as cardstock minis, regardless of their type. Figure minis are unaffected.

Two new features that you will notice are:

1. When editing a map, the map coordinates of the mouse cursor will be displayed in the title bar.

2. When adding floors to a map, props will be moved up to maintain their relative positions. Conversely, when deleting floor tiles, props will be moved down.

add-remove floor tiles with props

Links to the new build are available in the latest Kickstarter update. If you pre-ordered through BackerKit you should have received an e-mail with the updates. If you have not, please send an e-mail to backerkit@tabletopconnect.com

There are a number of new features mapping features available in v0.21. As the tutorial video is being prepped, here is an overview of the new features:

Calculating map sizes

v021 - choose background

To auto-calculate the map size, choose a background image. Then click on the grid button in the map size cluster. You’ll find it next to the Grid Size input box.

v021 - background zoom in

The image options dialog will be displayed. Use the hand icon to pan around the image and the zoom out icon to reset the zoom. To zoom in on the image, click the zoom in icon and then drag an area on the map.

v021 - marquee map area

Click on the select tool (the square brackets below zoom in) and drag an area to define a 3×3 grid size.

v021 - map size set

Press OK and you’ll see that the grid size and the calculate map size checkbox have been set. Also notice that the width and height of the map have been calculated.

 

Aligning the map

v021 - map background

With the background image loaded, you can align the map by pressing the G key to turn on grid mode.

v021 - map grid overlay

In grid mode, you’ll see a grid overlaid on the background.

v021 - nudge map

Use the arrow keys to nudge the map by one pixel in any direction. Hold the shift-key while using the arrow keys to nudge the map by 10 pixels. When finished, press the G or the ESC key to exit grid mode.

 

Adding Walls

v021 - adding walls

When adding walls, you can press ESC to exit add mode.

v021 - adding walls press ESC

When ESC is pressed, the last wall section will be cancelled and not added to the map.

v021 - move wall point

Pressing the W key will enter wall edit mode. You’ll see the wall segments displayed in red with round nodes at each wall section. You can move the nodes by clicking and dragging the nodes to a new location. The wall will automatically be updated. Press the W key or the ESC key to exit wall editing mode.

v021 - insert wall option

You can select a wall and choose insert from the pop-up menu.

v021 - move inserted wall

This will insert a node into the existing segment that can then be moved in wall editing mode (press the W key).

v021 - split wall option

You can select a wall and choose split in the pop-up menu.

v021 - move split wall

This will split the wall segment. Using wall edit mode, you can see that the wall segment has now been divided into two editable sections.

 

New Floor Types

v021 - new floor types

Four new floor tiles have been added to the Dungeon Brick Set: 1) a raised block, 2) a straight stair, 3) a stair curved out, and 4) a stair curved in. These can be added as regular floor tiles. A good method for adding these tiles is to add all of the tiles as regular floor tiles and then use the Update Variation option to swap in the new floors.

new floor types on map

Here you can see the new floor tiles added.

The links to v0.21 are available in the latest Kickstarter update. If you pre-ordered through BackerKit you should have received an e-mail with the latest links. If you have not, please send an e-mail to backerkit@tabeltopconnect.com

It’s no great secret that creating tutorial videos is always a great motivator to add features that have “been on the back burner” and to fix some workflow issues.

Working on the map editing videos, I’ve finally added the map alignment tools. The image options dialog will also be used for selecting parts of images for miniatures.