Fixes and additions

  • FIX: Fixed Modern City window transparency.
  • FIX: Stacking objects only stack on up-facing surfaces.
  • FIX: Adding objects doesn’t select objects.
  • FIX: Object highlighting is disabled when adding objects.
  • FIX: Fixed Fantasy Village keep curtain offsets. Added backfaces to curtains.
  • NEW: Optimized Fantasy Village props and decor to reduce draw calls.
  • NEW: Added support posts to Fantasy Village tavern.
  • NEW: Added small chimney to Fantasy Village marketplace.
  • NEW: Added fire particles to light sources.
  • NEW: Added more verbose debug logging when loading maps.

The most visible change in this build is the addition of fire particles to the torches and fireplace. These are hooked to the lighting and turn on/off with the lights.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

 

Fixes and additions

  • FIX: Set transform on wall attachments. (Fixes update variation with doors).
  • FIX: Models are not active when adding floors or walls.
  • FIX: Selection is cleared on delete.
  • FIX: Escaping wall edit mode when moving or rotating clears wall edit mode.
  • FIX: Creating floors uses construction plane with floor stacking, if plane is above existing floors.
  • FIX: Deleting wall section sets visible flags.
  • FIX: Map files save variation name rather than index.
  • FIX: Extended railings on tavern stairs.
  • NEW: Added railing wall type in tavern set.
  • NEW: Added Hide function.
  • NEW: Enter key functions as double-click for wall and floor editing.

hide objects

The save/load functions for maps were saving the index of variations, rather than the name of variations. The effect of this was that loading maps after new variations were added loaded the wrong variation. This most commonly affects doors. The save/load has been fixed and future maps should load properly. If you have older maps that you want to have fixed, I can put together a special build that should properly save them for loading in the current build.

A new action in the map edit pop-up menu has been added: hide. This will hide the selected objects. To unhide objects, use the unhide all button in the map edit UI.

The railings on the stairs have been extended and a new railing wall type has been added to the tavern set.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Fixed bug when decrementing prop model in the map UI.
  • FIX: Map lighting now longer affects map UI render.
  • FIX: Fixed all Dungeon wall heights.
  • NEW: Added windows and fixed wall heights for Fantasy Village.
  • NEW: Added stairs to Fantasy Village tavern.

tavern stairs

Windows and low-height walls have been added to Fantasy Village library and blacksmith. A first pass of stairs have also been added to the tavern.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Pathfinding allows movement over/under passable areas.
  • FIX: Fixed “click drift” when adding floors and walls.
  • FIX: Tavern walls are new standard of 1.5″
  • NEW: Added tavern half-walls and windows.
  • NEW: Windows block movement, but not visibility.

Pathfinding has been fixed to allow for minis to move under or above floors. Minis are in free move until any character is added to the turn order. Minis are then locked by turn until all characters have been removed from the turn order.

tavern windows

Windows have been added to the Fantasy Village tavern set. These windows will block movement, but do not block visibility. Half and third height walls have also been added to the tavern. The remaining windows for the Fantasy Village set should be added tomorrow.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Save/load of NPC miniature and PC settings on map.
  • FIX: Save/load of miniature and PC settings in character file.
  • FIX: Free miniature movement when not using turn order.
  • FIX: Removing character from turn order advances to the next available character.
  • FIX: Visibility calculations are using character visibility distance.

A number of bugs and missing features have crept into the character system. With this build, saving a character will save all of the relevant information: name, miniature and attachments, and PC settings (movement, visibility, and light settings). Similarly, the map file has been fixed to also save/load those settings with NPC minis placed on the map.

Additionally, PC visibility distance settings were not being considered for visibility calculations. This has now been addressed.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • NEW: Added support for variable walls heights.
  • NEW: Split wall end caps to include and inside and outside cap.
  • FIX: Wall end caps block visibility.
  • FIX: Removed camera re-center on player move.
  • FIX: Delete path arrows after a mini is dropped.
  • FIX: Map edit “use map lighting” overrides all visibility flags.
  • FIX: Duplicate maps are not loaded.

half walls

This build includes support for variable height walls. You can see some examples in the Dungeon Brick tileset. The gray bricks now include a wall section with no top cap and a section with no top or bottom caps. These are useful for stacking tall wall sections. Also included are a half-height wall and third-height wall.

The wall segment caps have now been split into inside and outside sections to match the walls. This will improve visibility and allow for different cap materials by side, such as those use in the Modern City walls.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

  • Fixes and additions
    NEW: Added status text below the dice bar for temporary messages.
  • NEW: Cloned objects on map view are selected after copy.
  • CHANGE: Arrow key moves construction plane one floor height, Shift + arrow moves the construction plane one wall height, CTRL + arrow moves the construction plane one-fifth floor height.
  • FIX: Delete mini is available in pop-up menu.
  • FIX: Dungeon column heights match new wall height.

For additional feedback and clarity, status text has been added below the dice bar for temporary messages. This includes sending and receiving data and map loading status.

When shift-dragging in the map view to copy objects, the cloned objects are now selected after the copy. This will make it easier to stamp down collections of objects.

In the map view, the up-down arrows still control the offset of the construction plane, but the numbers have been adjusted. Shift + arrow raises/lowers the construction plane one wall height. This is the new wall height of 1.5″(7′). The dungeon and outdoor walls match this height. CTRL + arrow raises/lowers the construction plane one-fifth of a floor height 0.025″(1.5″).

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Fixed a bug moving props that made them “disappear.”
  • FIX: Dungeon wall sizes have been adjusted to new 1.5″ standard.
  • BUG: Wall end caps have not been adjusted and will be larger than dungeon walls.

This build fixes a bug when moving objects that caused them to be moved well outside the viewable area.

The dungeon wall sizes have also been adjusted to meet the new standard of 1.5″ and to been a uniform width. The doors have been moved to open from the center to eliminate the gaps that the player would appear when looking at a closed door from the opposite side.

The wall end caps have not been adjusted to match the new dungeon wall heights and will be taller than the walls. This should be fixed in the next build.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • NEW: Added rock wall variations to Outdoor tileset.

stepped forest

 

The only forward facing changes in this build is the addition of a rock wall variation in the Outdoor tileset.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Fixed stacking floors bug that capped creating new floors at 2 levels.
  • NEW: Added visible and selection filters to the map edit UI.

map edit categories

New in this build are filters per object type to toggle the visibility or selectability of objects in the map view.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com