Fixes and additions

  • NEW: Added direct editing of text on character sheets.

In this version you’re able to directly edit text on a character sheet. Text selection (with the mouse or shift-arrow keys) will be available soon, but it was important to get a new build out. This is still a big improvement over the previous text editing method.

A list of the keyboard commands highlighted in the video:

  • Left and right arrow keys moves cursor.
  • Home moves the cursor to the beginning of the text.
  • End moves the cursor to the end of the text.
  • Ctrl-Enter finished the text entry.
  • Ctrl-Delete deletes all of the text in the text field.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Decreased minimum camera distance on tabletop.
  • FIX: Fixed sheet element handles on angled sheets.
  • NEW: Increased maximum sheet resolution to 2048×2048.
  • NEW: Refactor sheet element names on copy.
  • NEW: Refactor sheet element names on rename.
  • NEW: Added sheet editor grid snap button to sheet editor UI

In this version, you’ll be able to use character sheet backgrounds up to 2048 x 2048. The resolution of the sheet is the nearest power-of-two of the background image resolution. For example. a 1097 x 2033 image will result in a character sheet with a resolution of 1024 x 2048.

Multiple elements on a character sheet can now be selected. With no element type selected on the sheet editor (text, number, image, or checkbox) clicking and dragging on the sheet with select multiple elements which can then be moved or copied.

When copying multiple elements, any macros in the selection that refer to each other will be refactored to use the new names.

When editing an element’s name, all references to that element on the character sheet will be refactored to point to the new name.

The macros referenced in the video are available here: drop the highest/lowest macro and single column table.

Direct editing of text was not ready for this build, but work continues on that feature.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

pathfinder resolution

I’m currently working on two new character sheet features for the next build. First, I’m increasing the resolution of the character sheets to allow for background images with small details to be used more effectively. Second, text editing will be applied directly to the sheets. The pop-up text input text box is being replaced with a standard i-beam and you’ll be able to type and edit text without any intermediary UI.

Fixes and additions

  • FIX: Pop-up menu actions in map editor apply to all relevant objects.
  • FIX: Objects moved with grid snap will snap to the grid with their relative offsets.
  • NEW: Generic action system added.
  • NEW: Wall controls points refactored as standard map objects. They can now be multi-selected, grouped, and copied.

Wall control points are now standard map objects. As such they can be multi-selected, grouped, and copied. You can see this demonstrated in the video.

A new generic action system has been implemented to allow for the playing of arbitrary animations and audio. The animated chest from the previous update has been included. More animations will be added soon.

Coming up in v0.440, the wall segments and control points have been refactored to inherit from standard map object. This means they behave the same as props, floors, etc. You’ll be able to select multiple wall segments, add them to groups, or move and rotate them. Everything is working except for rotation of multiple segments simultaneously. Rotating multiple segments isn’t maintaining the shape of the walls. As soon as this is resolved, I’ll post a new build.

Fixes and additions

  • FIX: Optimized Fantasy Village for performance and memory.
  • NEW: GM is able to add minis to map during gameplay.

In this build, the GM is able to minis to the active map during gameplay.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Fixed error adding new miniatures in map edit.
  • FIX: Particles are hidden when not visible by player.
  • NEW: GM is able to add props to map during gameplay.
  • NEW: GM is able to add decor to map during gameplay.

In this build you can now add props and decor to maps during gameplay. Adding minis and walls will be coming along shortly.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com

Fixes and additions

  • FIX: Fixed character sheet/ map deletion.
  • FIX: Fixed saving character sheet previews.
  • FIX: Start-up options resolution selection changed to slider.
  • NEW: Add name input to character settings.
  • NEW: Added camp assets to Outdoor tileset.

goblin camp

Added a name input field on the character settings dialog. This can be used to set a character’s name without adding to the character to a player.

Some new camp assets have been added to the Outdoor tileset.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to backerkit@tabletopconnect.com