There are a few instances where I break the verisimilitude of the tabletop metaphor to add utility and enhance the playerâ€™s experience. The first of those is the line-of-sight calculation. The second is player lighting.
What can my player see? is a question that comes up often at the gaming table. At itâ€™s simplest, you can just just compare, say, the light radius of a torch against the distance of the things you are looking at. A clever GM may even attempt to determine if something is hiding behind a corner, or is in the shadows. Itâ€™s often difficult, too, to make sure that the characters all stay together around the torch bearer or the wizardâ€™s light spell. Tabletop Connect eliminates all of that guesswork. Combined with line-of-sight calculations, youâ€™ll know exactly what the character can see. Right down to whatâ€™s hiding in the shadows.
The player lights are fully controllable, with a few useful presets: none, torch, lantern, and flashlight. Each has a unique look that lends the feel of their real-world counterparts. Whether itâ€™s the flickering torch, or the limited view of the flashlight, youâ€™ll experience a whole new level in tabletop gaming.
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