Monthly Archives: June 2013

Back to Work

I’m back in town after a week in Costa Rica with no internet access and no cell service, so you’ll have to forgive me if I take a few days to get back into the first-world swing of things. In

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Networking - First Look

With all of the primary components at some level of alpha, I’ve been working behind the scenes integrating them into a whole and getting the networking up and running again. Each part, the map tabletops and the editors, was created

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Tabletop First Look

At this point I’ve watched countless hours of gameplay sessions and feature demos of the existing virtual tabletops. I’ve noticed a few commonalities within them. The first, is that they all look essentially the same. And that look is just

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Map Editor Preview

I’m still deep in getting the Map Editor to alpha—which involved largely gutting much of what I had—but while testing I’ve been struck by the relative speed at which maps can be laid out. I’m not aware of another map

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