Monthly Archives: September 2015

SmiteWorks Acquires Tabletop Connect

I am pleased to announce that Tabletop Connect has been acquired by SmiteWorks USA, LLC, the developer of the industry leading Fantasy Grounds virtual tabletop. As part of this acquisition I will be joining the SmiteWorks team to accelerate the

Daily build v0.4945

Fixes and additions FIXED: Grid snap. FIXED: Extended map view grid. FIXED: Updating map sheet. NEW: Added Fantasy Village Keep statues. A few bug fixes. The grid snap should now be working as expected in all axes. The map view

Daily build v0.494

Fixes and additions NEW: Added Outdoor Cavern tileset assets. NEW: Add Fantasy Village Keep tileset assets. I’ve been working on clipped floors. This new feature will create floor tiles that match the shape of the spline when adding floors to

Daily build v0.493

Fixes and additions FIX: Session rooms use GUID for internal id. FIX: GM quitting a session removes session data from players. FIX: Chat traps keyboard input. NEW: Added Outdoor Cavern tileset. NEW: Added Outdoor Forest plant assets. Session “rooms” are

Daily build v0.4925

Fixes and additions FIX: Destroying floor splines after floor additions. NEW: Added corpse and blood splatter props to Fantasy Village Keep tileset. I’ve managed to keep my latest in-progress code isolated, so I can release another build with some additional

Daily build v0.492

Fixes and additions FIX: Added exception handling for loading character sheets. FIX: Added null checks for silhouette mesh renderer and mesh filter. FIX: Fixed grid snapping on y-axis. NEW: Added 90 degree stair turn to Dungeon Gray Brick tileset. This

Daily build v0.4915

Fixes and additions FIX: Loaded map sheets are properly set to notebook. FIX: Fixed loading embedded images or adding new images on sheets. This is a quick fix for v0.491. Maps loaded will now have their sheets properly added to