Blog Archives

Successful Kickstarter

After what seemed like a very long four-weeks the Kickstarter campaign has concluded at 150% of the funding target. A big thanks to all the backers. And now the real work begins. It might be of interest to you (especially

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New Feature: Render map

With only a few hours left in the Kickstarter campaign, a new feature has been added to the map editor. You can now save out a 2D, top-down rendering of your maps. Perfect for creating map handouts, or bringing into

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First stretch goal achieved!

We’ve hit $25,000 and unlocked the first stretch goal. Next up is a feature everyone wants: cards and deck support. http://www.kickstarter.com/projects/840448191/tabletop-connect-3d-virtual-tabletop

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In the media

Places around the web you can hear more about Tabletop Connect: You can listen to an interview I did with Ben Gerber at “Troll in the Corner,” and Eric Coates gives us a nice plug on 2013 Ennie Award nominated

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Kickstarter Continues

It’s the halfway point of the Kickstarter campaign and were over 60% funded. Here’s a preview of some experimental features:   Tabletop Connect Experimental Features from C. Lewis Pinder on Vimeo.

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Kickstarter is a go!

The Kickstarter campaign has launched. This is either going to be the longest or shortest 28 days ever.

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Taking to the Streets

I been asked whether or not Tabletop Connect is going to focus solely on “old school” games or on dungeon crawls. The is answer, to both, is no. There is no specific system or genre inherent in the product. But

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Now on the air…

I’ve always had a hate-hate relationship with Apple. This goes all the way back to using a Quadra 650 to do pre-press work in the early 90s. This morning’s adventure getting Tabletop Connect up and running on the Mac didn’t

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G+ Community

For those on Google Plus, I’ve created community where you can follow along with announcements and suggest features, before it’s too late. You can find it here: Tabletop Connect Community.

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First Look - Sample Session

There hasn’t been an update posted here in quite a while. I was so busy working on features and bug fixes that updates kept falling into the “I’ll get to that tomorrow” category. I was going to share my trials

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