superheroI been asked whether or not Tabletop Connect is going to focus solely on “old school” games or on dungeon crawls. The is answer, to both, is no. There is no specific system or genre inherent in the product. But you might not necessarily know it. The majority of the preliminary art has focused on fantasy dungeon crawls. You have to start somewhere.

I put together a small map today with (not at all representative of final) city art. We follow our public domain superhero onto the deserted streets at night, using the torch lighting to match his flaming hair. Add a little heroic music and we’re out of the dungeon for a while.

 

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2 Comments » for Taking to the Streets
  1. Zander says:

    Very cool. Glad to hear you are planning on having more environments. The video reminds me of great classic turn based games like Fallout 1, 2 and Tactics, Freedom Force and Xcom. I really believe you are on the right track. Keep up the good work.

    I have another question for you: Will there be a way to see attack ranges on the map?

  2. carl says:

    There will be an option to display ranges on the map that is currently TBD. It will likely be tied to the character macro functionality. The implementation will be based on usage. Since it is rules neutral, there are many possible ways that ranges could be specified. We’ll have to shake out the best possible methodology.

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