I been asked whether or not Tabletop Connect is going to focus solely on “old school” games or on dungeon crawls. The is answer, to both, is no. There is no specific system or genre inherent in the product. But you might not necessarily know it. The majority of the preliminary art has focused on fantasy dungeon crawls. You have to start somewhere.
I put together a small map today with (not at all representative of final) city art. We follow our public domain superhero onto the deserted streets at night, using the torch lighting to match his flaming hair. Add a little heroic music and we’re out of the dungeon for a while.