The character sheet editor is finally at alpha. Most of the time was split between trying to maintain the “look and feel” of a physical character sheet and struggling with Unityâ€™s UI system. Iâ€™ll talk more about Unity in a future post where Iâ€™ll discuss the things that have and havenâ€™t work well with Unity. For now, letâ€™s take a look at the editor.
Beginning with a blank page of any size (there are defaults for letter, legal, A4, and A5), you can add several different types of elements: text, whole numbers, decimal numbers, checkboxes, and images. Each of these elements is lockable, meaning that they canâ€™t be modified by the player in the character editor. This essentially turns text into labels and images into graphic elements.
The text, number, and checkbox elements are assigned a name, as well as a default value and text size. This name will be used in dice and chat macros to access entries on the character sheet, e.g. “1d20 + strAdj” to roll 1d20 and add the value named “strAdj.”
While the default is a sheet of notebook paper, any image can be used as the background. You can use a scanned image, character sheets off the web, or something custom you put together in Photoshop.
For the test run, I setup both the classic D&D character sheet and the handwritten sample from the Molday Basic edition.
Also available on, YouTube.