Coming up in v0.440, the wall segments and control points have been refactored to inherit from standard map object. This means they behave the same as props, floors, etc. You’ll be able to select multiple wall segments, add them to groups, or move and rotate them. Everything is working except for rotation of multiple segments simultaneously. Rotating multiple segments isn’t maintaining the shape of the walls. As soon as this is resolved, I’ll post a new build.


Developer of Tabletop Connect.

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