Fixes and additions
- FIX: Objects are placed properly on the map, regardless of height.
- FIX: Rotation of minis is fixed.
- FIX: Player visibility calculations are triggered on door open/close.
- FIX: Changes to map lighting are sent to players.
- NEW: Unified objects transforms on player and GM.
In previous versions, when adding objects to a map (props and minis) the placement was based on an offset from the map grid. This was causing issues with maps that had large degrees of height difference. This has been addressed and those objects are now placed based on the map objects beneath the mouse cursor. Adding walls and floors always occurs on the construction plane.
The object transforms, move and rotate, have been unified across the player and the GM. The visibility of moving objects is also updated during the move. Therefore, if the GM moves an object from an area of the map that the player cannot see, to an area the player can see; the object will become visible to the player.
Player visibility calculations are now triggered on a door open/close. Opening a door will now reveal the areas beyond to the player.
Changes in the main and ambient lighting for the active map will now send those changes to the player and the player’s view will be updated.
There is a visibility bug wherein the player’s visibility is not being updated when the mini is moved by the GM. This should be fixed in the next build.
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