superheroI been asked whether or not Tabletop Connect is going to focus solely on “old school” games or on dungeon crawls. The is answer, to both, is no. There is no specific system or genre inherent in the product. But you might not necessarily know it. The majority of the preliminary art has focused on fantasy dungeon crawls. You have to start somewhere.

I put together a small map today with (not at all representative of final) city art. We follow our public domain superhero onto the deserted streets at night, using the torch lighting to match his flaming hair. Add a little heroic music and we’re out of the dungeon for a while.

 

I’ve always had a hate-hate relationship with Apple. This goes all the way back to using a Quadra 650 to do pre-press work in the early 90s. This morning’s adventure getting Tabletop Connect up and running on the Mac didn’t do much to repair that relationship.

After much cursing at the internet, I offer you this:

Running on air

Running on air

First Look - Sample SessionThere hasn’t been an update posted here in quite a while. I was so busy working on features and bug fixes that updates kept falling into the “I’ll get to that tomorrow” category.

I was going to share my trials moving the character sheets over to a render-to-texture system and the difficulties I encountered interacting with a dummy character sheet while the real character sheet was off in the void. But I didn’t find the time.

I wanted to show you the new features in the map editor that let’s you click-and-drag to create entire rooms with a single swipe of the mouse. But I was busy getting miniature selection setup.

I should have posted a video illustrating the new feature that let’s you put any image onto a “cardstock” miniature. But caching binaries on the client became something a chore.

I’ve made mention, though hardly publicized, that Tabletop Connect is on it’s way to Kickstarter. I’ve been asked, “why the delay?” From the beginning, I’ve always intended the alpha version to be available to backers from the day they pledge, before the campaign is over. Followed by biweekly builds ¬†from the completion of the Kickstarter campaign through final release. There won’t be a separate “beta-tester” level. You back the project and you get to come along for the ride. I want you to help drive the features. I want to make a product that you want to play. That day is rapidly approaching.

A few days ago, Mark Knights posted a video tutorial on Roll20 and I knew that I needed to put up a video showing a sample setup of a session from creating character sheets through entering a dungeon. So here, in 7 minutes, is a complete run-through of setting up a session. I recommend watching the HD Vimeo clip in full-screen.

 


 
Also available on YouTube: