Fixes and additions

  • FIX: Chat window now receives focus priority over camera.
  • FIX: Copy/paste is working in chat input.
  • FIX: Chat input is properly accepting input.
  • FIX: Chat log die rolls are recording die results.
  • FIX: Updated documentation.
  • NEW: Chat log options moved to start-up options.
  • NEW: Added optional timestamp for chat log entries.
  • NEW: Added optional prefix/suffix for chat log entries.
  • NEW: Added auto-save chat log directory.

The majority of the fixes and additions in the build are for the chat log. The options for the chat log have been moved to the Player Options window. Added are the use timestamp, log entry prefix and suffix, and a output folder that may differ from the default data directory.

The prefix and suffix are most useful for formatting if you are inserting the chat log into and HTML document.

The file name for auto-saved chat logs has been changed to a more readable format. An example file name would be, “Chat log for Sunday, 7-26-2015” Since auto-save chat logs are appended to an existing file name, all of the chat logs for that day will be appended together. This is useful if you have to start and stop a session for any reason during the day. You may still manually save the current chat log using the save button in the chat input window.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

Fixes and additions

  • FIX: Fixed new, load, and handout tabs.
  • FIX: Player icons are removed from players on disconnect.
  • FIX: Saving chat log saves local and remote chat entries.
  • NEW: Added CTRL mask for wall edit and grid toggle in map view.
  • NEW: Added CTRL mask to toggle sheet editing mode.
  • NEW: CTRL+S saves the map in the map view.

A few fixes in this build. I’ve also added CTRL masks for some of the map view commands. To toggle wall edit mode, you now press CTRL(Control) + W, rather than W. The same for the grid display. It is now CTRL(Control) + G. Similarly, to toggle the sheet edit mode on the tabletop, use CTRL(Control + P).

Now in the map view, CTRL(Control) + S saves the map. If it’s the first time the map is being saved, you’ll be presented with the file save dialog. Otherwise, it will save to either the file name you have saved to, or the file name the map has been loaded from.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

Fixes and additions

  • FIX: Integration of refactored dice system.
  • FIX: Fixed UI drift.
  • NEW: Add/Remove dice types.
  • NEW: Added d2 dice type.

Part of the delay in getting this latest build out is that I’ve extracted and refactored the dice system and, pending approval, will be available in the Unity Asset Store. As part of this refactor, adding new dice types only requires a few lines of code. So expect to see more new dice types being added as the assets are created. As a proof-of-concept, this build includes the d2—or coin toss.

The UI has been updated to allow the addition or removal of dice types from the dice bar. The documentation, both in-game and on the web have been updated to cover dice addition.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

Fixes and additions

  • FIX: Movement cost was not displaying in map view.
  • FIX: Character sheet text using drafting typeface were not displayed.
  • FIX: Updated documentation.

While there are still additions that need to be made to the documentation, it has been updated to remove all of the outdated and inaccurate information.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

Fixes and additions

  • FIX: Fixed start-point UI and placement.
  • FIX: Updated more of the documentation.

In this build the startpoint has been fixed in the map editor. More of the documentation has been updated, as well. The updated documentation is also available online at the Quick Reference Guide.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

Fixes and additions

  • FIX: Pivot point for group selections in map view is set to the bottom of the group.
  • FIX: Move axis gizmo is clamped at construction grid.
  • FIX: Removed checkbox text.
  • NEW: Added help menu.
  • NEW: Added y-flip option to graphics options.

New in this build is the availability of the help documentation during gameplay. Press F1 to switch to the help menu. Press F1 again to switch the view back. The help documentation has been mostly updated, the rest of update will be coming soon.

On some systems, you may see the help menu displayed flipped. If this is the case, set “Help Menu Flip-Y” in display options panel.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

A new build should be ready to go tomorrow. At the moment, I’m working on getting the documentation up-to-date. Some of the references go back to v0.04.

The new documentation will also be available in-game.

Fixes and additions

  • FIX: Drag while adding elements to sheets works in any direction.
  • FIX: Multi-page sheets save the active page and restore on load or network transfer.
  • FIX: Fixed lock on sheet images.
  • NEW: Sheets are edited by clicking to activate.
  • NEW: Character sheet icon in player bar launches sheet view.
  • NEW: Sheet view is accessible in map view.

In this build, you now edit character sheets simply by clicking on them rather than using the pencil interface. To bring up the pop-up menu, click and hold on the sheet.

In addition, the sheet view can be activated by clicking on the character sheet icon on the player icon bar. This also works in map view.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

Fixes and additions

  • FIX: Fixed error loading/moving sheets after deleting a sheet.
  • FIX: Reduced sheet drag cursor to 64×64.
  • FIX: Fixed particle renderer.
  • FIX: Turn order window resizes from corner.
  • NEW: Turn order autosizes when adding or removing characters.
  • NEW: Added turn order number.

Primarily bug fixes in this build with two new features for the turn order. The window now resizes from the corner rather than center. Also, a turn order round number has been added. The round number initializes to zero (it occurs to me now that it should start at one) when the first character is added to the turn order. The number can also be set manually. When the turn order rolls over (pressing next with the last character active) the round number will increase by one.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]

Fixes and additions

  • FIX: Add page and sheet settings buttons fixed in sheet editor UI.
  • FIX: Up-and-down arrows fixed for sheet text editing.
  • FIX: Sheet editing is work in sheet view mode.
  • NEW: In sheet text editing, Home and End keys go to the beginning or end of the line. Ctrl + Home or End keys go to the beginning or end of the text block.

This build includes fixes and updates to text editing. The i-beam in text editing should be operating more as expected.

If you are a Kickstarter backer or pre-ordered through BackerKit and you do not have the links for download. Send an e-mail to [email protected]