With all of the primary components at some level of alpha, Iâve been working behind the scenes integrating them into a whole and getting the networking up and running again. Each part, the map tabletops and the editors, was created…
With all of the primary components at some level of alpha, Iâve been working behind the scenes integrating them into a whole and getting the networking up and running again. Each part, the map tabletops and the editors, was created…
At this point Iâve watched countless hours of gameplay sessions and feature demos of the existing virtual tabletops. Iâve noticed a few commonalities within them. The first, is that they all look essentially the same. And that look is just…
The character sheet editor is finally at alpha. Most of the time was split between trying to maintain the “look and feel” of a physical character sheet and struggling with Unityâs UI system. Iâll talk more about Unity in a…
You can only work in a vacuum for so long, before hands-on feedback is necessary. And this is that time. Nowâs your chance to take some miniatures out for a spin and let me know whatâs working an what isnât.…
I dropped in my first “painted” miniature today. Unlike the dwarf and the ogre miniatures, this one isnât a copy of a Ral Partha miniature. Itâs an original sculpt. Itâs really hammered home the need to open up the…
Probably the most head-scratching, frustrating feature Iâve tackled so far has been calculating line-of-sight. Itâs something that canât work 90% of the time, or fail on some edge cases. It has to work 100%. And thatâs the part that kept…
As some of you know, Iâve had trouble finding the aesthetic that I wantâparticularly for the miniatures. I tried a number of approaches, but I never achieved the dynamic poses and “chunky” look of old school miniatures. A few weeks…
Iâve wrapped up work on some other projects (The Borderlands and Apollo Zero) and Iâm back at the keyboard. When we last left off, Iâd just finished putting together a small level based on the Hirst Arts gothic dungeon. It…
I picked up some VFX work, so Iâve been away from the project for a few days. Now Iâm back and working on movement again. Iâve made quite a few changes behind the scenes and added some features up front.…
Today I dug into a few Unity features: instantiating objects in script, moving and rotating objects, and ray casting for mouse interface and object collision. The first test, moving the miniature around the map. Iâm still wrestling somewhat with how…